var GameObject = require('../../gameobjects/GameObject'); var DynamicTilemapLayerWebGLRenderer = function (renderer, src, interpolationPercentage, camera){ if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id))) { return ; } src.cull(camera); this.pipeline.batchDynamicTilemapLayer(src, camera); } ; module.exports = DynamicTilemapLayerWebGLRenderer;