var CONST = require('./const'); var Extend = require('./utils/object/Extend'); var Phaser = { Actions: require('./actions'), Animations: require('./animations'), BlendModes: require('./renderer/BlendModes'), Cache: require('./cache'), Cameras: require('./cameras'), Core: require('./core'), Class: require('./utils/Class'), Create: require('./create'), Curves: require('./curves'), Data: require('./data'), Display: require('./display'), DOM: require('./dom'), Events: require('./events'), Game: require('./core/Game'), GameObjects: require('./gameobjects'), Geom: require('./geom'), Input: require('./input'), Loader: require('./loader'), Math: require('./math'), Physics: require('./physics'), Plugins: require('./plugins'), Renderer: require('./renderer'), Scale: require('./scale'), ScaleModes: require('./renderer/ScaleModes'), Scene: require('./scene/Scene'), Scenes: require('./scene'), Structs: require('./structs'), Textures: require('./textures'), Tilemaps: require('./tilemaps'), Time: require('./time'), Tweens: require('./tweens'), Utils: require('./utils')} ; if (typeof FEATURE_SOUND) { Phaser.Sound = require('./sound'); } if (typeof PLUGIN_CAMERA3D) { Phaser.Cameras.Sprite3D = require('../plugins/camera3d/src'); Phaser.GameObjects.Sprite3D = require('../plugins/camera3d/src/sprite3d/Sprite3D'); Phaser.GameObjects.Factories.Sprite3D = require('../plugins/camera3d/src/sprite3d/Sprite3DFactory'); Phaser.GameObjects.Creators.Sprite3D = require('../plugins/camera3d/src/sprite3d/Sprite3DCreator'); } if (typeof PLUGIN_FBINSTANT) { Phaser.FacebookInstantGamesPlugin = require('../plugins/fbinstant/src/FacebookInstantGamesPlugin'); } Phaser = Extend(false , Phaser, CONST); module.exports = Phaser; global.Phaser = Phaser;