var GameObjectFactory = require('../gameobjects/GameObjectFactory'); var ParseToTilemap = require('./ParseToTilemap'); GameObjectFactory.register('tilemap', function (key, tileWidth, tileHeight, width, height, data, insertNull){ if (key === null ) { key = undefined; } if (tileWidth === null ) { tileWidth = undefined; } if (tileHeight === null ) { tileHeight = undefined; } if (width === null ) { width = undefined; } if (height === null ) { height = undefined; } return ParseToTilemap(this.scene, key, tileWidth, tileHeight, width, height, data, insertNull); } );