Phaser.Utils.Debug = function (game){ this.game = game; this.context = game.context; this.font = '14px Courier'; this.columnWidth = 100; this.lineHeight = 16; this.renderShadow = true ; this.currentX = 0; this.currentY = 0; this.currentAlpha = 1; } ; Phaser.Utils.Debug.prototype = { start: function (x, y, color, columnWidth){ if (this.context === null ) { return ; } if (typeof x !== 'number') { x = 0; } if (typeof y !== 'number') { y = 0; } color = color || 'rgb(255,255,255)'; if (typeof columnWidth === 'undefined') { columnWidth = 0; } this.currentX = x; this.currentY = y; this.currentColor = color; this.currentAlpha = this.context.globalAlpha; this.columnWidth = columnWidth; this.context.save(); this.context.setTransform(1, 0, 0, 1, 0, 0); this.context.strokeStyle = color; this.context.fillStyle = color; this.context.font = this.font; this.context.globalAlpha = 1; } , stop: function (){ this.context.restore(); this.context.globalAlpha = this.currentAlpha; } , line: function (text, x, y){ if (this.context === null ) { return ; } if (typeof x !== 'undefined') { this.currentX = x; } if (typeof y !== 'undefined') { this.currentY = y; } if (this.renderShadow) { this.context.fillStyle = 'rgb(0,0,0)'; this.context.fillText(text, this.currentX + 1, this.currentY + 1); this.context.fillStyle = this.currentColor; } this.context.fillText(text, this.currentX, this.currentY); this.currentY += this.lineHeight; } , splitline: function (text){ if (this.context === null ) { return ; } var x = this.currentX; for (var i = 0; i < _AN_Read_length('length', arguments); i++ ){ if (this.renderShadow) { this.context.fillStyle = 'rgb(0,0,0)'; this.context.fillText(arguments[i], x + 1, this.currentY + 1); this.context.fillStyle = this.currentColor; } this.context.fillText(arguments[i], x, this.currentY); x += this.columnWidth; } this.currentY += this.lineHeight; } , renderSoundInfo: function (sound, x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255,255,255)'; this.start(x, y, color); this.line('Sound: ' + sound.key + ' Locked: ' + sound.game.sound.touchLocked); this.line('Is Ready?: ' + this.game.cache.isSoundReady(sound.key) + ' Pending Playback: ' + sound.pendingPlayback); this.line('Decoded: ' + sound.isDecoded + ' Decoding: ' + sound.isDecoding); this.line('Total Duration: ' + sound.totalDuration + ' Playing: ' + sound.isPlaying); this.line('Time: ' + sound.currentTime); this.line('Volume: ' + sound.volume + ' Muted: ' + sound.mute); this.line('WebAudio: ' + sound.usingWebAudio + ' Audio: ' + sound.usingAudioTag); if (sound.currentMarker !== '') { this.line('Marker: ' + sound.currentMarker + ' Duration: ' + sound.duration); this.line('Start: ' + sound.markers[sound.currentMarker].start + ' Stop: ' + sound.markers[sound.currentMarker].stop); this.line('Position: ' + sound.position); } this.stop(); } , renderCameraInfo: function (camera, x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255,255,255)'; this.start(x, y, color); this.line('Camera (' + camera.width + ' x ' + camera.height + ')'); this.line('X: ' + camera.x + ' Y: ' + camera.y); this.line('Bounds x: ' + camera.bounds.x + ' Y: ' + camera.bounds.y + ' w: ' + camera.bounds.width + ' h: ' + camera.bounds.height); this.line('View x: ' + camera.view.x + ' Y: ' + camera.view.y + ' w: ' + camera.view.width + ' h: ' + camera.view.height); this.stop(); } , renderPointer: function (pointer, hideIfUp, downColor, upColor, color){ if (this.context === null || pointer == null ) { return ; } if (typeof hideIfUp === 'undefined') { hideIfUp = false ; } downColor = downColor || 'rgba(0,255,0,0.5)'; upColor = upColor || 'rgba(255,0,0,0.5)'; color = color || 'rgb(255,255,255)'; if (hideIfUp === true && pointer.isUp === true ) { return ; } this.start(pointer.x, pointer.y - 100, color); this.context.beginPath(); this.context.arc(pointer.x, pointer.y, pointer.circle.radius, 0, Math.PI * 2); if (pointer.active) { this.context.fillStyle = downColor; } else { this.context.fillStyle = upColor; } this.context.fill(); this.context.closePath(); this.context.beginPath(); this.context.moveTo(pointer.positionDown.x, pointer.positionDown.y); this.context.lineTo(pointer.position.x, pointer.position.y); this.context.lineWidth = 2; this.context.stroke(); this.context.closePath(); this.line('ID: ' + pointer.id + " Active: " + pointer.active); this.line('World X: ' + pointer.worldX + " World Y: " + pointer.worldY); this.line('Screen X: ' + pointer.x + " Screen Y: " + pointer.y); this.line('Duration: ' + pointer.duration + " ms"); this.stop(); } , renderSpriteInputInfo: function (sprite, x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255,255,255)'; this.start(x, y, color); this.line('Sprite Input: (' + sprite.width + ' x ' + sprite.height + ')'); this.line('x: ' + sprite.input.pointerX().toFixed(1) + ' y: ' + sprite.input.pointerY().toFixed(1)); this.line('over: ' + sprite.input.pointerOver() + ' duration: ' + sprite.input.overDuration().toFixed(0)); this.line('down: ' + sprite.input.pointerDown() + ' duration: ' + sprite.input.downDuration().toFixed(0)); this.line('just over: ' + sprite.input.justOver() + ' just out: ' + sprite.input.justOut()); this.stop(); } , renderKey: function (key, x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255,255,255)'; this.start(x, y, color, 150); this.splitline('Key:', key.keyCode, 'isDown:', key.isDown); this.splitline('justPressed:', key.justPressed(), 'justReleased:', key.justReleased()); this.splitline('Time Down:', key.timeDown.toFixed(0), 'duration:', key.duration.toFixed(0)); this.stop(); } , renderInputInfo: function (x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255,255,0)'; this.start(x, y, color); this.line('Input'); this.line('X: ' + this.game.input.x + ' Y: ' + this.game.input.y); this.line('World X: ' + this.game.input.worldX + ' World Y: ' + this.game.input.worldY); this.line('Scale X: ' + this.game.input.scale.x.toFixed(1) + ' Scale Y: ' + this.game.input.scale.x.toFixed(1)); this.line('Screen X: ' + this.game.input.activePointer.screenX + ' Screen Y: ' + this.game.input.activePointer.screenY); this.stop(); } , renderSpriteBounds: function (sprite, color, filled){ var bounds = sprite.getBounds(); this.renderRectangle(bounds, color, filled); } , renderSpriteInfo: function (sprite, x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('Sprite: ' + ' (' + sprite.width + ' x ' + sprite.height + ') anchor: ' + sprite.anchor.x + ' x ' + sprite.anchor.y); this.line('x: ' + sprite.x.toFixed(1) + ' y: ' + sprite.y.toFixed(1)); this.line('angle: ' + sprite.angle.toFixed(1) + ' rotation: ' + sprite.rotation.toFixed(1)); this.line('visible: ' + sprite.visible + ' in camera: ' + sprite.inCamera); this.stop(); } , renderSpriteCoords: function (sprite, x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color, 100); if (sprite.name) { this.line(sprite.name); } this.splitline('x:', sprite.x.toFixed(2), 'y:', sprite.y.toFixed(2)); this.splitline('pos x:', sprite.position.x.toFixed(2), 'pos y:', sprite.position.y.toFixed(2)); this.splitline('world x:', sprite.world.x.toFixed(2), 'world y:', sprite.world.y.toFixed(2)); this.stop(); } , renderLine: function (line, color){ if (this.context === null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(0, 0, color); this.context.lineWidth = 1; this.context.beginPath(); this.context.moveTo(line.start.x + 0.5, line.start.y + 0.5); this.context.lineTo(line.end.x + 0.5, line.end.y + 0.5); this.context.closePath(); this.context.stroke(); this.stop(); } , renderLineInfo: function (line, x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color, 80); this.splitline('start.x:', line.start.x.toFixed(2), 'start.y:', line.start.y.toFixed(2)); this.splitline('end.x:', line.end.x.toFixed(2), 'end.y:', line.end.y.toFixed(2)); this.splitline('length:', _AN_Read_length('length', line).toFixed(2), 'angle:', line.angle); this.stop(); } , renderPointInfo: function (point, x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('px: ' + point.x.toFixed(1) + ' py: ' + point.y.toFixed(1)); this.stop(); } , renderPixel: function (x, y, color){ if (this.context === null ) { return ; } color = color || 'rgba(0,255,0,1)'; this.start(); this.context.fillStyle = color; this.context.fillRect(x, y, 2, 2); this.stop(); } , renderPoint: function (point, color){ if (this.context === null ) { return ; } color = color || 'rgba(0,255,0,1)'; this.start(); this.context.fillStyle = color; this.context.fillRect(point.x, point.y, 4, 4); this.stop(); } , renderRectangle: function (rect, color, filled){ if (this.context === null ) { return ; } if (typeof filled === 'undefined') { filled = true ; } color = color || 'rgba(0,255,0,0.3)'; this.start(); if (filled) { this.context.fillStyle = color; this.context.fillRect(rect.x, rect.y, rect.width, rect.height); } else { this.context.strokeStyle = color; this.context.strokeRect(rect.x, rect.y, rect.width, rect.height); } this.stop(); } , renderCircle: function (circle, color){ if (this.context === null ) { return ; } color = color || 'rgba(0,255,0,0.3)'; this.start(); this.context.beginPath(); this.context.fillStyle = color; this.context.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2, false ); this.context.fill(); this.context.closePath(); this.stop(); } , renderText: function (text, x, y, color, font){ if (this.context === null ) { return ; } color = color || 'rgb(255,255,255)'; font = font || '16px Courier'; this.start(); this.context.font = font; this.context.fillStyle = color; this.context.fillText(text, x, y); this.stop(); } , renderBodyInfo: function (sprite, x, y, color){ if (this.context === null ) { return ; } color = color || 'rgb(255,255,255)'; this.start(x, y, color, 210); this.splitline('x: ' + sprite.body.x.toFixed(2), 'y: ' + sprite.body.y.toFixed(2), 'width: ' + sprite.width, 'height: ' + sprite.height); this.stop(); } , renderPhysicsBody: function (body, color){ if (this.context === null ) { return ; } color = color || 'rgb(255,255,255)'; this.start(0, 0, color); var shapes = body.data.shapes; var shapeOffsets = body.data.shapeOffsets; var shapeAngles = body.data.shapeAngles; var i = _AN_Read_length('length', shapes); var x = this.game.math.p2pxi(body.data.position[0]) - this.game.camera.view.x; var y = this.game.math.p2pxi(body.data.position[1]) - this.game.camera.view.y; var angle = body.data.angle; while (i-- ){ if (shapes[i] instanceof p2.Rectangle) { this.renderShapeRectangle(x, y, angle, shapes[i], shapeOffsets[i], shapeAngles[i]); } else if (shapes[i] instanceof p2.Line) { this.renderShapeLine(x, y, angle, shapes[i], shapeOffsets[i], shapeAngles[i]); } else if (shapes[i] instanceof p2.Convex) { this.renderShapeConvex(x, y, angle, shapes[i], shapeOffsets[i], shapeAngles[i]); } else if (shapes[i] instanceof p2.Circle) { this.renderShapeCircle(x, y, angle, shapes[i], shapeOffsets[i], shapeAngles[i]); } } this.stop(); } , renderShapeRectangle: function (x, y, bodyAngle, shape, offset, angle){ var w = this.game.math.p2px(shape.width); var h = this.game.math.p2px(shape.height); var points = shape.vertices; this.context.beginPath(); this.context.save(); this.context.translate(x + this.game.math.p2pxi(offset[0]), y + this.game.math.p2pxi(offset[1])); this.context.rotate(bodyAngle + angle); this.context.moveTo(this.game.math.p2pxi(points[0][0]), this.game.math.p2pxi(points[0][1])); for (var i = 1; i < _AN_Read_length('length', points); i++ ){ this.context.lineTo(this.game.math.p2pxi(points[i][0]), this.game.math.p2pxi(points[i][1])); } this.context.closePath(); this.context.stroke(); this.context.restore(); } , renderShapeLine: function (x, y, bodyAngle, shape, offset, angle){ this.context.beginPath(); this.context.save(); this.context.translate(x, y); this.context.rotate(bodyAngle + angle); this.context.lineWidth = 0.5; this.context.moveTo(0, 0); this.context.lineTo(this.game.math.p2px(_AN_Read_length('length', shape)), 0); this.context.closePath(); this.context.stroke(); this.context.restore(); } , renderShapeConvex: function (x, y, bodyAngle, shape, offset, angle){ var points = shape.vertices; this.context.beginPath(); this.context.save(); this.context.translate(x + this.game.math.p2pxi(offset[0]), y + this.game.math.p2pxi(offset[1])); this.context.rotate(bodyAngle + angle); this.context.moveTo(this.game.math.p2pxi(points[0][0]), this.game.math.p2pxi(points[0][1])); for (var i = 1; i < _AN_Read_length('length', points); i++ ){ this.context.lineTo(this.game.math.p2pxi(points[i][0]), this.game.math.p2pxi(points[i][1])); } this.context.closePath(); this.context.stroke(); this.context.restore(); } , renderShapeCircle: function (x, y, bodyAngle, shape, offset, angle){ this.context.beginPath(); this.context.save(); this.context.translate(x + this.game.math.p2pxi(offset[0]), y + this.game.math.p2pxi(offset[1])); this.context.arc(0, 0, this.game.math.p2px(shape.radius), 0, Math.PI * 2); this.context.closePath(); this.context.stroke(); this.context.restore(); } } ; Phaser.Utils.Debug.prototype.constructor = Phaser.Utils.Debug;