var ImageWebGLRenderer = function (renderer, src, interpolationPercentage){ var frame = src.frame; var alpha = src.color.worldAlpha * 255 << 24; if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight) { return ; } var transform = src.transform; renderer.spriteBatch.add(frame, transform._pivotX, transform._pivotY, transform.world.tx, transform.world.ty, transform._worldScaleX, transform._worldScaleY, transform._worldRotation); } ; module.exports = ImageWebGLRenderer;