var Class = require('../../../utils/Class'); var Components = require('../../components'); var GameObject = require('../../GameObject'); var GetBitmapTextSize = require('../GetBitmapTextSize'); var ParseFromAtlas = require('../ParseFromAtlas'); var ParseRetroFont = require('../ParseRetroFont'); var Render = require('./BitmapTextRender'); var BitmapText = new Class({ Extends: GameObject, Mixins: [Components.Alpha, Components.BlendMode, Components.Origin, Components.ScaleMode, Components.Texture, Components.Tint, Components.Transform, Components.Visible, Components.ScrollFactor, Render] , initialize: function BitmapText(scene, x, y, font, text, size){ if (text === undefined) { text = ''; } GameObject.call(this, scene, 'BitmapText'); this.font = font; var entry = this.scene.sys.cache.bitmapFont.get(font); this.fontData = entry.data; _AN_Write_text('text', this, false , (Array.isArray(text))? text.join('\n'): text); this.fontSize = size || this.fontData.size; this.setTexture(entry.texture, entry.frame); this.setPosition(x, y); this.setOrigin(0, 0); this._bounds = this.getTextBounds(); } , setFontSize: function (size){ this.fontSize = size; return this; } , setText: function (text){ _AN_Write_text('text', this, false , text); return this; } , getTextBounds: function (round){ this._bounds = GetBitmapTextSize(this, round); return this._bounds; } , width: { get: function (){ this.getTextBounds(false ); return this._bounds.global.width; } } , height: { get: function (){ this.getTextBounds(false ); return this._bounds.global.height; } } , toJSON: function (){ var out = Components.ToJSON(this); var data = { font: this.font, text: this.text, fontSize: this.fontSize} ; out.data = data; return out; } } ); BitmapText.ParseRetroFont = ParseRetroFont; BitmapText.ParseFromAtlas = ParseFromAtlas; module.exports = BitmapText;