var GameObject = require('../../GameObject'); var TransformMatrix = require('../../components/TransformMatrix'); var tempMatrix = new TransformMatrix(); var BitmapTextWebGLRenderer = function (renderer, gameObject, interpolationPercentage, camera){ var text = gameObject.text; var textLength = _AN_Read_length('length', text); if (GameObject.RENDER_MASK !== gameObject.renderFlags || textLength === 0 || (gameObject.cameraFilter > 0 && (gameObject.cameraFilter & camera._id))) { return ; } renderer.pipelines.TextureTintPipeline.batchBitmapText(this, camera); } ; module.exports = BitmapTextWebGLRenderer;