Phaser.RenderTexture = function (game, width, height, key){ this.game = game; this.key = key; this.type = Phaser.RENDERTEXTURE; PIXI.RenderTexture.call(this, width, height); } ; Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype); Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture;