Phaser.TilemapView = function (game, tilemap, index, width, height){ this.game = game; this.view = null ; this.linkedLayers = [] ; this.map = tilemap; this.index = index; this.layer = tilemap.layers[index]; this.type = Phaser.TILEMAPLAYER; this.physicsType = Phaser.TILEMAPLAYER; this.exists = true ; this.scrollFactor = new Phaser.Point(1, 1); this.rayStepRate = 4; this.dirty = true ; this._results = [] ; } ; Phaser.TilemapView.prototype.constructor = Phaser.TilemapView; Phaser.TilemapView.prototype = { preUpdate: function (){ } , postUpdate: function (){ } , render: function (){ } , resize: function (){ } , resizeWorld: function (){ } , destroy: function (){ } } ;