var TilemapWebGLRenderer = function (renderer, gameObject, interpolationPercentage, camera){ if (this.renderMask !== this.renderFlags) { return ; } this.cull(camera); var renderTiles = gameObject.culledTiles; var length = _AN_Read_length('length', renderTiles); var batch = renderer.spriteBatch; var texture = gameObject.texture.source[0].glTexture; var textureWidth = texture.width; var textureHeight = texture.height; var renderTarget = gameObject.renderTarget; var scrollFactorX = gameObject.scrollFactorX; var scrollFactorY = gameObject.scrollFactorY; var alpha = gameObject.alpha; var x = gameObject.x; var y = gameObject.y; for (var index = 0; index < length; ++index){ var tile = renderTiles[index]; batch.addTileTextureRect(texture, x + tile.x, y + tile.y, tile.width, tile.height, alpha * tile.alpha, tile.tint, scrollFactorX, scrollFactorY, textureWidth, textureHeight, tile.frameX, tile.frameY, tile.frameWidth, tile.frameHeight, camera, renderTarget); } } ; module.exports = TilemapWebGLRenderer;