Phaser.Events = function (sprite){ this.parent = sprite; this.onAddedToGroup = new Phaser.Signal(); this.onRemovedFromGroup = new Phaser.Signal(); this.onKilled = new Phaser.Signal(); this.onRevived = new Phaser.Signal(); this.onOutOfBounds = new Phaser.Signal(); this.onInputOver = null ; this.onInputOut = null ; this.onInputDown = null ; this.onInputUp = null ; this.onDragStart = null ; this.onDragStop = null ; this.onAnimationStart = null ; this.onAnimationComplete = null ; this.onAnimationLoop = null ; } ;