var Utils = require('../../../renderer/webgl/Utils'); var TextWebGLRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix){ if (src.width === 0 || src.height === 0) { return ; } var frame = src.frame; var width = frame.width; var height = frame.height; var getTint = Utils.getTintAppendFloatAlpha; var pipeline = this.pipeline; renderer.setPipeline(pipeline, src); var textureUnit = pipeline.setTexture2D(frame.glTexture, src); pipeline.batchTexture(src, frame.glTexture, width, height, src.x, src.y, width / src.style.resolution, height / src.style.resolution, src.scaleX, src.scaleY, src.rotation, src.flipX, src.flipY, src.scrollFactorX, src.scrollFactorY, src.displayOriginX, src.displayOriginY, 0, 0, width, height, getTint(src._tintTL, camera.alpha * src._alphaTL), getTint(src._tintTR, camera.alpha * src._alphaTR), getTint(src._tintBL, camera.alpha * src._alphaBL), getTint(src._tintBR, camera.alpha * src._alphaBR), (src._isTinted && src.tintFill), 0, 0, camera, parentMatrix, false , textureUnit); } ; module.exports = TextWebGLRenderer;