var GameObject = require('../../GameObject'); var BitmapTextWebGLRenderer = function (renderer, gameObject, interpolationPercentage, camera, parentMatrix){ var text = gameObject.text; var textLength = _AN_Read_length('length', text); if (GameObject.RENDER_MASK !== gameObject.renderFlags || textLength === 0 || (gameObject.cameraFilter > 0 && (gameObject.cameraFilter & camera._id))) { return ; } this.pipeline.batchBitmapText(this, camera, parentMatrix); } ; module.exports = BitmapTextWebGLRenderer;