var GameObject = require('../GameObject'); var EffectLayerWebGLRenderer = function (renderer, src, interpolationPercentage, camera){ if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id))) { return ; } renderer.effectRenderer.renderEffect(src, camera, src.renderTexture, src.width, src.height); } ; module.exports = EffectLayerWebGLRenderer;