var Utils = require('../../renderer/webgl/Utils'); var RenderTextureWebGLRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix){ var frame = src.frame; var width = frame.width; var height = frame.height; var getTint = Utils.getTintAppendFloatAlpha; this.pipeline.batchTexture(src, frame.glTexture, width, height, src.x, src.y, width, height, src.scaleX, src.scaleY, src.rotation, src.flipX, !src.flipY, src.scrollFactorX, src.scrollFactorY, src.displayOriginX, src.displayOriginY, 0, 0, width, height, getTint(src._tintTL, camera.alpha * src._alphaTL), getTint(src._tintTR, camera.alpha * src._alphaTR), getTint(src._tintBL, camera.alpha * src._alphaBL), getTint(src._tintBR, camera.alpha * src._alphaBR), (src._isTinted && src.tintFill), 0, 0, camera, parentMatrix); renderer.setBlankTexture(true ); } ; module.exports = RenderTextureWebGLRenderer;