var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var Image = require('./Image'); GameObjectCreator.register('image', function (config, addToScene){ if (config === undefined) { config = { } ; } var key = GetAdvancedValue(config, 'key', null ); var frame = GetAdvancedValue(config, 'frame', null ); var image = new Image(this.scene, 0, 0, key, frame); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, image, config); return image; } );