var CreateTexture = function (gl, type, target, count){ var data = new Uint8Array(4); var texture = gl.createTexture(); gl.bindTexture(type, texture); gl.texParameteri(type, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(type, gl.TEXTURE_MAG_FILTER, gl.NEAREST); for (var i = 0; i < count; i++ ){ gl.texImage2D(target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); } return texture; } ; module.exports = CreateTexture;