var Class = require('../../utils/Class'); var GameObjectFactory = new Class({ initialize: function GameObjectFactory(scene){ this.scene = scene; this.displayList; this.updateList; } , boot: function (sys){ this.displayList = sys.displayList; this.updateList = sys.updateList; } , existing: function (child){ if (child.renderCanvas || child.renderWebGL) { this.displayList.add(child); } if (child.preUpdate) { this.updateList.add(child); } return child; } , destroy: function (){ this.scene = null ; this.displayList = null ; this.updateList = null ; } } ); GameObjectFactory.register = function (type, factoryFunction){ if (!GameObjectFactory.prototype.hasOwnProperty(type)) { GameObjectFactory.prototype[type] = factoryFunction; } } ; module.exports = GameObjectFactory;