Phaser.InputHandler = function (sprite){ this.game = sprite.game; this.sprite = sprite; this.enabled = false ; this.last = this; this.first = this; this.priorityID = 0; this.isDragged = false ; this.dragPixelPerfect = false ; this.allowHorizontalDrag = true ; this.allowVerticalDrag = true ; this.bringToTop = false ; this.snapOnDrag = false ; this.snapOnRelease = false ; this.snapX = 0; this.snapY = 0; this.draggable = false ; this.boundsRect = null ; this.boundsSprite = null ; this.consumePointerEvent = false ; } ; Phaser.InputHandler.prototype = { game: null , sprite: null , parent: null , _iNext: null , _iPrev: null , first: null , last: null , enable: function (){ } } ;