require('./polyfills'); var CONST = require('./const'); var Extend = require('./utils/object/Extend'); var Phaser = { Actions: require('./actions/'), Create: require('./create/'), Cameras: require('./camera/'), DOM: require('./dom/'), Game: require('./boot/Game'), Event: require('./events/Event'), EventDispatcher: require('./events/EventDispatcher'), Math: require('./math'), Geom: require('./geom'), Display: require('./display'), Input: require('./input'), GameObjects: require('./gameobjects'), Scene: require('./scene/local/Scene'), Loader: { ImageFile: require('./loader/filetypes/ImageFile')} , Sound: require('./sound'), Structs: require('./structs'), Curves: require('./curves'), Class: require('./utils/Class'), Utils: require('./utils')} ; Phaser = Extend(false , Phaser, CONST); module.exports = Phaser; global.Phaser = Phaser;