var debugNoop = function (){ } ; Phaser.Utils.Debug = debugNoop; Phaser.Utils.Debug.prototype = { isDisabled: true , boot: debugNoop, preUpdate: debugNoop, reset: debugNoop, start: debugNoop, stop: debugNoop, line: debugNoop, soundInfo: debugNoop, cameraInfo: debugNoop, timer: debugNoop, pointer: debugNoop, spriteInputInfo: debugNoop, key: debugNoop, inputInfo: debugNoop, spriteBounds: debugNoop, ropeSegments: debugNoop, spriteInfo: debugNoop, spriteCoords: debugNoop, lineInfo: debugNoop, pixel: debugNoop, geom: debugNoop, rectangle: debugNoop, text: debugNoop, quadTree: debugNoop, body: debugNoop, bodyInfo: debugNoop, box2dWorld: debugNoop, box2dBody: debugNoop} ; Phaser.Utils.Debug.prototype.constructor = Phaser.Utils.Debug;