Phaser.State = function (){ this.game = null ; this.add = null ; this.make = null ; this.camera = null ; this.cache = null ; this.input = null ; this.load = null ; this.math = null ; this.sound = null ; this.scale = null ; this.stage = null ; this.time = null ; this.tweens = null ; this.world = null ; this.particles = null ; this.physics = null ; this.rnd = null ; } ; Phaser.State.prototype = { preload: function (){ } , loadUpdate: function (){ } , loadRender: function (){ } , create: function (){ } , update: function (){ } , render: function (){ } , resize: function (){ } , paused: function (){ } , pauseUpdate: function (){ } , shutdown: function (){ } } ; Phaser.State.prototype.constructor = Phaser.State;