var renderWebGL = require('../utils/NOOP'); var renderCanvas = require('../utils/NOOP'); if (typeof WEBGL_RENDERER) { renderWebGL = require('./TilemapLayerWebGLRenderer'); } if (typeof CANVAS_RENDERER) { renderCanvas = require('./TilemapLayerCanvasRenderer'); } module.exports = { renderWebGL: renderWebGL, renderCanvas: renderCanvas} ;