Phaser.Renderer.WebGL.GameObjects.Container = { TYPES: [Phaser.GameObject.Container.prototype] , render: function (renderer, src){ var alpha = src.color.worldAlpha * 255 << 24; if (src.skipRender || !src.visible || alpha === 0 || _AN_Read_length('length', src.children.list) === 0) { return ; } for (var i = 0; i < _AN_Read_length('length', src.children.list); i++ ){ var child = src.children.list[i]; child.render(renderer, child); } } , renderCachedSprite: function (renderer, src){ return renderer; } } ;