Phaser.Renderer.WebGL.GameObjects.Image = { TYPES: [Phaser.GameObject.Image.prototype] , render: function (renderer, src, interpolationPercentage){ var frame = src.frame; var alpha = src.color.worldAlpha * 255 << 24; if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight) { return ; } var verts = src.transform.glVertextData; var index = src.frame.source.glTextureIndex; var tint = src.color._glTint; var bg = src.color._glBg; renderer.batch.add(frame.source, src.blendMode, verts, frame.uvs, index, alpha, tint, bg); } } ;