var Utils = require('../../renderer/webgl/Utils'); var RenderTextureWebGLRenderer = function (renderer, src, camera, parentMatrix){ var frame = src.frame; var width = frame.width; var height = frame.height; var getTint = Utils.getTintAppendFloatAlpha; var pipeline = renderer.pipelines.set(src.pipeline, src); var textureUnit = pipeline.setTexture2D(frame.glTexture, src); pipeline.batchTexture(src, frame.glTexture, width, height, src.x, src.y, width, height, src.scaleX, src.scaleY, src.rotation, src.flipX, !src.flipY, src.scrollFactorX, src.scrollFactorY, src.displayOriginX, src.displayOriginY, 0, 0, width, height, getTint(src.tintTopLeft, camera.alpha * src._alphaTL), getTint(src.tintTopRight, camera.alpha * src._alphaTR), getTint(src.tintBottomLeft, camera.alpha * src._alphaBL), getTint(src.tintBottomRight, camera.alpha * src._alphaBR), src.tintFill, 0, 0, camera, parentMatrix, false , textureUnit); } ; module.exports = RenderTextureWebGLRenderer;