var currentTextureUnit = null ; var SetActiveTexture = function (state, textureUnit){ var gl = state.gl; if (textureUnit === undefined) { textureUnit = gl.TEXTURE0 + state.maxTextures - 1; } if (currentTextureUnit !== textureUnit) { gl.activeTexture(textureUnit); currentTextureUnit = textureUnit; } return currentTextureUnit; } ; module.exports = SetActiveTexture;