var Scene = require('../Scene'); var CreateSceneFromObject = function (key, sceneConfig){ var newScene = new Scene(sceneConfig); var configKey = newScene.sys.settings.key; if (configKey !== '') { key = configKey; } else { newScene.sys.settings.key = key; } _AN_Call_init('init', newScene.sys, this.game); this.createSceneDisplay(newScene); return this.setupCallbacks(newScene, sceneConfig); } ; module.exports = CreateSceneFromObject;