var GameObjectCreator = require('../GameObjectCreator'); var ParseToTilemap = require('./ParseToTilemap'); GameObjectCreator.register('tilemap', function (config){ var c = config !== undefined? config: { } ; return ParseToTilemap(this.scene, c.key, c.tileWidth, c.tileHeight, c.width, c.height, c.data, c.insertNull); } );