var Utils = require('../../../renderer/webgl/Utils'); var BitmapTextWebGLRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix){ var text = src._text; var textLength = _AN_Read_length('length', text); if (textLength === 0) { return ; } var pipeline = this.pipeline; renderer.setPipeline(pipeline, src); var camMatrix = pipeline._tempMatrix1; var spriteMatrix = pipeline._tempMatrix2; var calcMatrix = pipeline._tempMatrix3; spriteMatrix.applyITRS(src.x, src.y, src.rotation, src.scaleX, src.scaleY); camMatrix.copyFrom(camera.matrix); if (parentMatrix) { camMatrix.multiplyWithOffset(parentMatrix, - camera.scrollX * src.scrollFactorX, - camera.scrollY * src.scrollFactorY); spriteMatrix.e = src.x; spriteMatrix.f = src.y; camMatrix.multiply(spriteMatrix, calcMatrix); } else { spriteMatrix.e -= camera.scrollX * src.scrollFactorX; spriteMatrix.f -= camera.scrollY * src.scrollFactorY; camMatrix.multiply(spriteMatrix, calcMatrix); } var roundPixels = camera.roundPixels; var cameraAlpha = camera.alpha; var tintEffect = (src._isTinted && src.tintFill); var tintTL = Utils.getTintAppendFloatAlpha(src._tintTL, cameraAlpha * src._alphaTL); var tintTR = Utils.getTintAppendFloatAlpha(src._tintTR, cameraAlpha * src._alphaTR); var tintBL = Utils.getTintAppendFloatAlpha(src._tintBL, cameraAlpha * src._alphaBL); var tintBR = Utils.getTintAppendFloatAlpha(src._tintBR, cameraAlpha * src._alphaBR); var texture = src.frame.glTexture; var textureUnit = pipeline.setGameObject(src); var bounds = src.getTextBounds(false ); var characters = bounds.characters; for (var i = 0; i < _AN_Read_length('length', characters); i++ ){ var char = characters[i]; var glyph = char.glyph; if (char.code === 32 || glyph.width === 0 || glyph.height === 0) { continue ; } var x = char.x - src.displayOriginX; var y = char.y - src.displayOriginY; var xw = x + char.w; var yh = y + char.h; var tx0 = calcMatrix.getX(x, y); var ty0 = calcMatrix.getY(x, y); var tx1 = calcMatrix.getX(x, yh); var ty1 = calcMatrix.getY(x, yh); var tx2 = calcMatrix.getX(xw, yh); var ty2 = calcMatrix.getY(xw, yh); var tx3 = calcMatrix.getX(xw, y); var ty3 = calcMatrix.getY(xw, y); if (roundPixels) { tx0 = Math.round(tx0); ty0 = Math.round(ty0); tx1 = Math.round(tx1); ty1 = Math.round(ty1); tx2 = Math.round(tx2); ty2 = Math.round(ty2); tx3 = Math.round(tx3); ty3 = Math.round(ty3); } if (char.isTinted) { var ctintEffect = char.tintEffect; var ctintTL = Utils.getTintAppendFloatAlpha(char.tintTL, cameraAlpha * char.alphaTL); var ctintTR = Utils.getTintAppendFloatAlpha(char.tintTR, cameraAlpha * char.alphaTR); var ctintBL = Utils.getTintAppendFloatAlpha(char.tintBL, cameraAlpha * char.alphaBL); var ctintBR = Utils.getTintAppendFloatAlpha(char.tintBR, cameraAlpha * char.alphaBR); pipeline.batchQuad(tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, glyph.u0, glyph.v0, glyph.u1, glyph.v1, ctintTL, ctintTR, ctintBL, ctintBR, ctintEffect, texture, textureUnit); } else { pipeline.batchQuad(tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, glyph.u0, glyph.v0, glyph.u1, glyph.v1, tintTL, tintTR, tintBL, tintBR, tintEffect, texture, textureUnit); } } } ; module.exports = BitmapTextWebGLRenderer;