var GameObject = require('../../GameObject'); var Utils = require('../../../renderer/webgl/Utils'); var DynamicTilemapLayerWebGLRenderer = function (renderer, tilemapLayer, interpolationPercentage, camera){ if (GameObject.RENDER_MASK !== tilemapLayer.renderFlags || (tilemapLayer.cameraFilter > 0 && (tilemapLayer.cameraFilter & camera._id))) { return ; } tilemapLayer.cull(camera); this.pipeline.batchDynamicTilemapLayer(tilemapLayer, camera); } ; module.exports = DynamicTilemapLayerWebGLRenderer;