var GameObject = require('../../GameObject'); var StaticTilemapLayerWebGLRenderer = function (renderer, tilemap, interpolationPercentage, camera){ if (GameObject.RENDER_MASK !== tilemap.renderFlags || (tilemap.cameraFilter > 0 && (tilemap.cameraFilter & camera._id))) { return ; } tilemap.upload(camera); renderer.pipelines.TextureTintPipeline.drawStaticTilemapLayer(tilemap, camera); } ; module.exports = StaticTilemapLayerWebGLRenderer;