var GameObject = require('../GameObject'); var ImageWebGLRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix){ if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id))) { return ; } this.pipeline.batchSprite(src, camera, parentMatrix); } ; module.exports = ImageWebGLRenderer;