var EffectLayer = require('./EffectLayer'); var GameObjectFactory = require('../../scene/plugins/GameObjectFactory'); if (WEBGL_RENDERER) { GameObjectFactory.register('effectLayer', function (x, y, width, height, effectName, fragmentShader){ return this.displayList.add(new EffectLayer(this.scene, x, y, width, height, effectName, fragmentShader)); } ); }