var GameObject = require('../GameObject'); var ParticleManagerWebGLRenderer = function (renderer, emitterManager, interpolationPercentage, camera){ var emitters = emitterManager.emitters; if (_AN_Read_length('length', emitters) === 0 || GameObject.RENDER_MASK !== emitterManager.renderFlags || (emitterManager.cameraFilter > 0 && (emitterManager.cameraFilter & camera._id))) { return ; } renderer.particleRenderer.renderEmitterManager(emitterManager, camera); } ; module.exports = ParticleManagerWebGLRenderer;