var RenderPass = require('./RenderPass'); var GameObjectFactory = require('../../scene/plugins/GameObjectFactory'); if (WEBGL_RENDERER) { GameObjectFactory.register('renderPass', function (x, y, width, height, shaderName, fragmentShader, untextured){ return this.displayList.add(new RenderPass(this.scene, x, y, width, height, shaderName, fragmentShader, untextured)); } ); }