var Between = require('./Between'); var FloatBetween = require('./FloatBetween'); var Class = require('../utils/Class'); var Percent = require('./Percent'); var Wrap = require('./Wrap'); var Vector2 = require('./Vector2'); var MinMax4 = new Class({ initialize: function MinMax4(xMin, xMax, yMin, yMax){ this.xMin = 0; this.xMax = 0; this.yMin = 0; this.yMax = 0; this._currentX = 0; this._currentY = 0; if (xMin !== undefined) { this.set(xMin, xMax, yMin, yMax); } } , setX: function (min, max){ if (min === undefined) { min = 0; } if (max === undefined) { max = min; } this.xMin = min; this.xMax = max; this._currentX = min; return this; } , setY: function (min, max){ if (min === undefined) { min = 0; } if (max === undefined) { max = min; } this.yMin = min; this.yMax = max; this._currentY = min; return this; } , set: function (xMin, xMax, yMin, yMax){ if (Array.isArray(xMin)) { var arr = xMin; xMin = arr[0]; xMax = arr[1]; yMin = arr[2]; yMax = arr[3]; } else if (typeof xMin === 'object') { var obj = xMin; xMin = obj.xMin || obj.min; xMax = obj.xMax || obj.max; yMin = obj.yMin; yMax = obj.yMax; } if (xMin === undefined) { xMin = 0; } if (xMax === undefined) { xMax = xMin; } if (yMin === undefined) { yMin = xMin; } if (yMax === undefined) { yMax = xMax; } this.setX(xMin, xMax); this.setY(yMin, yMax); return this; } , clone: function (){ return new MinMax4(this.xMin, this.xMax, this.yMin, this.yMax); } , copyX: function (dest){ dest.x = this.xMin; dest.y = this.xMax; return this; } , copyY: function (dest){ dest.x = this.yMin; dest.y = this.yMax; return this; } , copy: function (dest){ dest.xMin = this.xMin; dest.xMax = this.xMax; dest.yMin = this.yMin; dest.yMax = this.yMax; return dest; } , copyXToMinMax: function (dest){ dest.min = this.xMin; dest.max = this.xMax; return this; } , copyYToMinMax: function (dest){ dest.min = this.yMin; dest.max = this.yMax; return this; } , getRandom: function (vec2){ if (vec2 === undefined) { vec2 = new Vector2(); } vec2.x = this.getRandomX(); vec2.y = this.getRandomY(); return vec2; } , getRandomFloat: function (vec2){ if (vec2 === undefined) { vec2 = new Vector2(); } vec2.x = this.getRandomXFloat(); vec2.y = this.getRandomYFloat(); return vec2; } , getRandomX: function (){ return Between(this.xMin, this.xMax); } , getRandomY: function (){ return Between(this.yMin, this.yMax); } , getRandomXFloat: function (){ return FloatBetween(this.xMin, this.xMax); } , getRandomYFloat: function (){ return FloatBetween(this.yMin, this.yMax); } , x: { get: function (){ return this._currentX; } , set: function (value){ this._currentX = Wrap(this._currentX, this.xMin, this.xMax); } } , y: { get: function (){ return this._currentY; } , set: function (value){ this._currentY = Wrap(this._currentY, this.yMin, this.yMax); } } } ); module.exports = MinMax4;