var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render} ); var left; var right; var selected = null ; function preload(){ game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90); } function create(){ left = game.add.group(); right = game.add.group(); var item; for (var i = 0; i < 3; i++ ){ item = left.create(290, 98 * (i + 1), 'item', i); item.input.start(0, false , true ); item.events.onInputUp.add(select); item = right.create(388, 98 * (i + 1), 'item', i + 3); item.input.start(0, true ); item.events.onInputUp.add(select); } } function select(item, pointer){ if (!selected) { selected = item; selected.alpha = 0.5; } else { if (selected.group !== item.group) { item.x = selected.x; item.y = selected.y; _AN_Call_replace('replace', selected.group, selected, item); } else { selected.alpha = 1; } selected = null ; } } function render(){ game.debug.renderText('Left Group', 300, 80); game.debug.renderText('Right Group', 400, 80); game.debug.renderText('Click an item and one from another group to replace it.', 240, 480); }