Phaser.Utils.Debug = function (game){ this.game = game; this.context = game.context; this.font = '14px Courier'; this.lineHeight = 16; this.renderShadow = true ; this.currentX = 0; this.currentY = 0; this.currentAlpha = 1; } ; Phaser.Utils.Debug.prototype = { start: function (x, y, color){ if (this.context == null ) { return ; } if (typeof x !== 'number') { x = 0; } if (typeof y !== 'number') { y = 0; } color = color || 'rgb(255,255,255)'; this.currentX = x; this.currentY = y; this.currentColor = color; this.currentAlpha = this.context.globalAlpha; this.context.save(); this.context.setTransform(1, 0, 0, 1, 0, 0); this.context.fillStyle = color; this.context.font = this.font; this.context.globalAlpha = 1; } , stop: function (){ this.context.restore(); this.context.globalAlpha = this.currentAlpha; } , line: function (text, x, y){ if (this.context == null ) { return ; } x = x || null ; y = y || null ; if (x !== null ) { this.currentX = x; } if (y !== null ) { this.currentY = y; } if (this.renderShadow) { this.context.fillStyle = 'rgb(0,0,0)'; this.context.fillText(text, this.currentX + 1, this.currentY + 1); this.context.fillStyle = this.currentColor; } this.context.fillText(text, this.currentX, this.currentY); this.currentY += this.lineHeight; } , renderQuadTree: function (quadtree, color){ color = color || 'rgba(255,0,0,0.3)'; this.start(); var bounds = quadtree.bounds; if (_AN_Read_length('length', quadtree.nodes) === 0) { this.context.strokeStyle = color; this.context.strokeRect(bounds.x, bounds.y, bounds.width, bounds.height); this.renderText(quadtree.ID + ' / ' + _AN_Read_length('length', quadtree.objects), bounds.x + 4, bounds.y + 16, 'rgb(0,200,0)', '12px Courier'); this.context.strokeStyle = 'rgb(0,255,0)'; for (var i = 0; i < _AN_Read_length('length', quadtree.objects); i++ ){ this.context.strokeRect(quadtree.objects[i].x, quadtree.objects[i].y, quadtree.objects[i].width, quadtree.objects[i].height); } } else { for (var i = 0; i < _AN_Read_length('length', quadtree.nodes); i++ ){ this.renderQuadTree(quadtree.nodes[i]); } } this.stop(); } , renderSpriteCorners: function (sprite, showText, showBounds, color){ if (this.context == null ) { return ; } showText = showText || false ; showBounds = showBounds || false ; color = color || 'rgb(255,255,255)'; this.start(0, 0, color); if (showBounds) { this.context.beginPath(); this.context.strokeStyle = 'rgba(0, 255, 0, 0.7)'; this.context.strokeRect(sprite.bounds.x, sprite.bounds.y, sprite.bounds.width, sprite.bounds.height); this.context.closePath(); this.context.stroke(); } this.context.beginPath(); this.context.moveTo(sprite.topLeft.x, sprite.topLeft.y); this.context.lineTo(sprite.topRight.x, sprite.topRight.y); this.context.lineTo(sprite.bottomRight.x, sprite.bottomRight.y); this.context.lineTo(sprite.bottomLeft.x, sprite.bottomLeft.y); this.context.closePath(); this.context.strokeStyle = 'rgba(255, 0, 255, 0.7)'; this.context.stroke(); this.renderPoint(sprite.offset); this.renderPoint(sprite.center); this.renderPoint(sprite.topLeft); this.renderPoint(sprite.topRight); this.renderPoint(sprite.bottomLeft); this.renderPoint(sprite.bottomRight); if (showText) { this.currentColor = color; this.line('x: ' + Math.floor(sprite.topLeft.x) + ' y: ' + Math.floor(sprite.topLeft.y), sprite.topLeft.x, sprite.topLeft.y); this.line('x: ' + Math.floor(sprite.topRight.x) + ' y: ' + Math.floor(sprite.topRight.y), sprite.topRight.x, sprite.topRight.y); this.line('x: ' + Math.floor(sprite.bottomLeft.x) + ' y: ' + Math.floor(sprite.bottomLeft.y), sprite.bottomLeft.x, sprite.bottomLeft.y); this.line('x: ' + Math.floor(sprite.bottomRight.x) + ' y: ' + Math.floor(sprite.bottomRight.y), sprite.bottomRight.x, sprite.bottomRight.y); } this.stop(); } , renderSoundInfo: function (sound, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255,255,255)'; this.start(x, y, color); this.line('Sound: ' + sound.key + ' Locked: ' + sound.game.sound.touchLocked); this.line('Is Ready?: ' + this.game.cache.isSoundReady(sound.key) + ' Pending Playback: ' + sound.pendingPlayback); this.line('Decoded: ' + sound.isDecoded + ' Decoding: ' + sound.isDecoding); this.line('Total Duration: ' + sound.totalDuration + ' Playing: ' + sound.isPlaying); this.line('Time: ' + sound.currentTime); this.line('Volume: ' + sound.volume + ' Muted: ' + sound.mute); this.line('WebAudio: ' + sound.usingWebAudio + ' Audio: ' + sound.usingAudioTag); if (sound.currentMarker !== '') { this.line('Marker: ' + sound.currentMarker + ' Duration: ' + sound.duration); this.line('Start: ' + sound.markers[sound.currentMarker].start + ' Stop: ' + sound.markers[sound.currentMarker].stop); this.line('Position: ' + sound.position); } this.stop(); } , renderCameraInfo: function (camera, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255,255,255)'; this.start(x, y, color); this.line('Camera (' + camera.width + ' x ' + camera.height + ')'); this.line('X: ' + camera.x + ' Y: ' + camera.y); this.line('Bounds x: ' + camera.bounds.x + ' Y: ' + camera.bounds.y + ' w: ' + camera.bounds.width + ' h: ' + camera.bounds.height); this.line('View x: ' + camera.view.x + ' Y: ' + camera.view.y + ' w: ' + camera.view.width + ' h: ' + camera.view.height); this.stop(); } , renderPointer: function (pointer, hideIfUp, downColor, upColor, color){ if (this.context == null || pointer == null ) { return ; } if (typeof hideIfUp === 'undefined') { hideIfUp = false ; } downColor = downColor || 'rgba(0,255,0,0.5)'; upColor = upColor || 'rgba(255,0,0,0.5)'; color = color || 'rgb(255,255,255)'; if (hideIfUp === true && pointer.isUp === true ) { return ; } this.start(pointer.x, pointer.y - 100, color); this.context.beginPath(); this.context.arc(pointer.x, pointer.y, pointer.circle.radius, 0, Math.PI * 2); if (pointer.active) { this.context.fillStyle = downColor; } else { this.context.fillStyle = upColor; } this.context.fill(); this.context.closePath(); this.context.beginPath(); this.context.moveTo(pointer.positionDown.x, pointer.positionDown.y); this.context.lineTo(pointer.position.x, pointer.position.y); this.context.lineWidth = 2; this.context.stroke(); this.context.closePath(); this.line('ID: ' + pointer.id + " Active: " + pointer.active); this.line('World X: ' + pointer.worldX + " World Y: " + pointer.worldY); this.line('Screen X: ' + pointer.x + " Screen Y: " + pointer.y); this.line('Duration: ' + pointer.duration + " ms"); this.stop(); } , renderSpriteInputInfo: function (sprite, x, y, color){ color = color || 'rgb(255,255,255)'; this.start(x, y, color); this.line('Sprite Input: (' + sprite.width + ' x ' + sprite.height + ')'); this.line('x: ' + sprite.input.pointerX().toFixed(1) + ' y: ' + sprite.input.pointerY().toFixed(1)); this.line('over: ' + sprite.input.pointerOver() + ' duration: ' + sprite.input.overDuration().toFixed(0)); this.line('down: ' + sprite.input.pointerDown() + ' duration: ' + sprite.input.downDuration().toFixed(0)); this.line('just over: ' + sprite.input.justOver() + ' just out: ' + sprite.input.justOut()); this.stop(); } , renderSpriteCollision: function (sprite, x, y, color){ color = color || 'rgb(255,255,255)'; this.start(x, y, color); this.line('Sprite Collision: (' + sprite.width + ' x ' + sprite.height + ')'); this.line('left: ' + sprite.body.touching.left); this.line('right: ' + sprite.body.touching.right); this.line('up: ' + sprite.body.touching.up); this.line('down: ' + sprite.body.touching.down); this.line('velocity.x: ' + sprite.body.velocity.x); this.line('velocity.y: ' + sprite.body.velocity.y); this.stop(); } , renderInputInfo: function (x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255,255,0)'; this.start(x, y, color); this.line('Input'); this.line('X: ' + this.game.input.x + ' Y: ' + this.game.input.y); this.line('World X: ' + this.game.input.worldX + ' World Y: ' + this.game.input.worldY); this.line('Scale X: ' + this.game.input.scale.x.toFixed(1) + ' Scale Y: ' + this.game.input.scale.x.toFixed(1)); this.line('Screen X: ' + this.game.input.activePointer.screenX + ' Screen Y: ' + this.game.input.activePointer.screenY); this.stop(); } , renderSpriteInfo: function (sprite, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('Sprite: ' + ' (' + sprite.width + ' x ' + sprite.height + ') anchor: ' + sprite.anchor.x + ' x ' + sprite.anchor.y); this.line('x: ' + sprite.x.toFixed(1) + ' y: ' + sprite.y.toFixed(1)); this.line('angle: ' + sprite.angle.toFixed(1) + ' rotation: ' + sprite.rotation.toFixed(1)); this.line('visible: ' + sprite.visible + ' in camera: ' + sprite.inCamera); this.line('body x: ' + sprite.body.x.toFixed(1) + ' y: ' + sprite.body.y.toFixed(1)); this.line('deltaX: ' + sprite.body.deltaX()); this.line('deltaY: ' + sprite.body.deltaY()); this.stop(); } , renderWorldTransformInfo: function (sprite, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('World Transform'); this.line('skewX: ' + sprite.worldTransform[3]); this.line('skewY: ' + sprite.worldTransform[1]); this.line('scaleX: ' + sprite.worldTransform[0]); this.line('scaleY: ' + sprite.worldTransform[4]); this.line('transX: ' + sprite.worldTransform[2]); this.line('transY: ' + sprite.worldTransform[5]); this.stop(); } , renderLocalTransformInfo: function (sprite, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('Local Transform'); this.line('skewX: ' + sprite.localTransform[3]); this.line('skewY: ' + sprite.localTransform[1]); this.line('scaleX: ' + sprite.localTransform[0]); this.line('scaleY: ' + sprite.localTransform[4]); this.line('transX: ' + sprite.localTransform[2]); this.line('transY: ' + sprite.localTransform[5]); this.stop(); } , renderSpriteCoords: function (sprite, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); if (sprite.name) { this.line(sprite.name); } this.line('x: ' + sprite.x); this.line('y: ' + sprite.y); this.line('pos x: ' + sprite.position.x); this.line('pos y: ' + sprite.position.y); this.line('local x: ' + sprite.localTransform[2]); this.line('local y: ' + sprite.localTransform[5]); this.line('t x: ' + sprite.worldTransform[2]); this.line('t y: ' + sprite.worldTransform[5]); this.line('world x: ' + sprite.world.x); this.line('world y: ' + sprite.world.y); this.stop(); } , renderGroupInfo: function (group, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('Group (size: ' + _AN_Read_length('length', group) + ')'); this.line('x: ' + group.x); this.line('y: ' + group.y); this.stop(); } , renderPointInfo: function (point, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('px: ' + point.x.toFixed(1) + ' py: ' + point.y.toFixed(1)); this.stop(); } , renderSpriteBody: function (sprite, color){ if (this.context == null || sprite.body.touching.none === true ) { return ; } color = color || 'rgba(255,0,255, 0.3)'; this.start(0, 0, color); this.context.beginPath(); this.context.strokeStyle = '#000000'; if (sprite.body.touching.up) { this.context.moveTo(sprite.body.x, sprite.body.y); this.context.lineTo(sprite.body.x + sprite.body.width, sprite.body.y); } if (sprite.body.touching.down) { this.context.moveTo(sprite.body.x, sprite.body.y + sprite.body.height); this.context.lineTo(sprite.body.x + sprite.body.width, sprite.body.y + sprite.body.height); } if (sprite.body.touching.left) { this.context.moveTo(sprite.body.x, sprite.body.y); this.context.lineTo(sprite.body.x, sprite.body.y + sprite.body.height); } if (sprite.body.touching.right) { this.context.moveTo(sprite.body.x + sprite.body.width, sprite.body.y); this.context.lineTo(sprite.body.x + sprite.body.width, sprite.body.y + sprite.body.height); } this.context.stroke(); this.stop(); } , renderSpriteBounds: function (sprite, color, fill){ if (this.context == null ) { return ; } color = color || 'rgb(255,0,255)'; if (typeof fill === 'undefined') { fill = false ; } this.start(0, 0, color); if (fill) { this.context.fillStyle = color; this.context.fillRect(sprite.bounds.x, sprite.bounds.y, sprite.bounds.width, sprite.bounds.height); } else { } this.stop(); } , renderPixel: function (x, y, color){ if (this.context == null ) { return ; } color = color || 'rgba(0,255,0,1)'; this.start(); this.context.fillStyle = color; this.context.fillRect(x, y, 2, 2); this.stop(); } , renderPoint: function (point, color){ if (this.context == null ) { return ; } color = color || 'rgba(0,255,0,1)'; this.start(); this.context.fillStyle = color; this.context.fillRect(point.x, point.y, 4, 4); this.stop(); } , renderRectangle: function (rect, color){ if (this.context == null ) { return ; } color = color || 'rgba(0,255,0,0.3)'; this.start(); this.context.fillStyle = color; this.context.fillRect(rect.x, rect.y, rect.width, rect.height); this.stop(); } , renderCircle: function (circle, color){ if (this.context == null ) { return ; } color = color || 'rgba(0,255,0,0.3)'; this.start(); this.context.beginPath(); this.context.fillStyle = color; this.context.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2, false ); this.context.fill(); this.context.closePath(); this.stop(); } , renderText: function (text, x, y, color, font){ if (this.context == null ) { return ; } color = color || 'rgb(255,255,255)'; font = font || '16px Courier'; this.start(); this.context.font = font; this.context.fillStyle = color; this.context.fillText(text, x, y); this.stop(); } , dumpLinkedList: function (list){ var spacing = 20; var output = "\n" + Phaser.Utils.pad('Node', spacing) + "|" + Phaser.Utils.pad('Next', spacing) + "|" + Phaser.Utils.pad('Previous', spacing) + "|" + Phaser.Utils.pad('First', spacing) + "|" + Phaser.Utils.pad('Last', spacing); console.log(output); var output = Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing); console.log(output); var entity = list; var testObject = entity.last.next; entity = entity.first; do { var name = entity.sprite.name || '*'; var nameNext = '-'; var namePrev = '-'; var nameFirst = '-'; var nameLast = '-'; if (entity.next) { nameNext = entity.next.sprite.name; } if (entity.prev) { namePrev = entity.prev.sprite.name; } if (entity.first) { nameFirst = entity.first.sprite.name; } if (entity.last) { nameLast = entity.last.sprite.name; } if (typeof nameNext === 'undefined') { nameNext = '-'; } if (typeof namePrev === 'undefined') { namePrev = '-'; } if (typeof nameFirst === 'undefined') { nameFirst = '-'; } if (typeof nameLast === 'undefined') { nameLast = '-'; } var output = Phaser.Utils.pad(name, spacing) + "|" + Phaser.Utils.pad(nameNext, spacing) + "|" + Phaser.Utils.pad(namePrev, spacing) + "|" + Phaser.Utils.pad(nameFirst, spacing) + "|" + Phaser.Utils.pad(nameLast, spacing); console.log(output); entity = entity.next; } while(entity != testObject)} } ;