var ProcessTileCallbacks = function (tile, sprite){ if (tile.collisionCallback) { return !tile.collisionCallback.call(tile.collisionCallbackContext, sprite, tile); } else if (tile.layer.callbacks[tile.index]) { return !tile.layer.callbacks[tile.index].callback.call(tile.layer.callbacks[tile.index].callbackContext, sprite, tile); } return true ; } ; module.exports = ProcessTileCallbacks;