var Class = require('../../utils/Class'); var InputEvent = require('../../input/local/events'); var SceneInputManager = require('../../input/local/SceneInputManager'); var InputManager = new Class({ Extends: SceneInputManager, initialize: function InputManager(scene){ SceneInputManager.call(this, scene); } , pointScreenToWorldHitTest: function (gameObjects, x, y, camera){ return this.manager.pointScreenToWorldHitTest(gameObjects, x, y, camera); } } ); module.exports = InputManager;