Phaser.GameObject.Image.FACTORY_KEY = 'image'; Phaser.GameObject.Image.FACTORY_ADD = function (x, y, key, frame, group){ if (group === undefined) { group = this.world; } return group.children.add(new Phaser.GameObject.Image(this.game, x, y, key, frame)); } ; Phaser.GameObject.Image.FACTORY_MAKE = function (x, y, key, frame){ return new Phaser.GameObject.Image(this.game, x, y, key, frame); } ;