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[css-transforms-2] Mention matrix for rotate3d() assumes x, y, and z have been normalized.
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css-transforms-2/Overview.bs

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@@ -1334,6 +1334,12 @@ One translation unit on a matrix is equivalent to 1 pixel in the local coordinat
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<img src="images/rotate3dvariables.png" alt="\newline sc = \sin (\alpha/2) \cdot \cos (\alpha/2) \newline sq = \sin^2 (\alpha/2)" width="221" height="50">
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and where x, y, and z have been normalized
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(that is,
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where the x, y, and z values given
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have been divided by
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the square root of the sum of their squares).
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<li id="PerspectiveDefined">
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A perspective projection matrix with the parameter <em>d</em> is equivalent to the matrix:
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