@@ -350,7 +350,7 @@ Note: Because the 3D-transformed elements in a 3D rendering context can all dept
350350 perspective: 500px;
351351 }
352352 .container {
353- transform-style: preserve-3d;
353+ transform-style: preserve-3d;
354354 }
355355 .container > div {
356356 position: absolute;
@@ -726,8 +726,8 @@ serialization must take this into account:
726726:: If a translation is specified,
727727 the property must serialize with one through three values.
728728 (As usual, if the second and third values are ''0px'' , the default,
729- or if only the third value is ''0px'' ,
730- then those ''0px'' values must be omitted when serializing).
729+ or if only the third value is ''0px'' ,
730+ then those ''0px'' values must be omitted when serializing).
731731
732732 It must serialize as the keyword ''translate/none''
733733 if and only if ''translate/none'' was originally specified.
@@ -751,11 +751,11 @@ serialization must take this into account:
751751: for 'scale'
752752:: If a scale is specified,
753753 the property must serialize with only one through three values.
754- As usual, if the third value is 1, the default,
755- then it is omitted when serializing.
756- If the third value is omitted
757- and the second value is the same as the first (the default),
758- then the second value is also omitted when serializing.
754+ As usual, if the third value is 1, the default,
755+ then it is omitted when serializing.
756+ If the third value is omitted
757+ and the second value is the same as the first (the default),
758+ then the second value is also omitted when serializing.
759759
760760 It must serialize as the keyword ''scale/none''
761761 if and only if ''scale/none'' was originally specified.
@@ -1345,13 +1345,13 @@ One translation unit on a matrix is equivalent to 1 pixel in the local coordinat
13451345 where:
13461346
13471347 $$sc = \sin (\alpha/2) \cdot \cos (\alpha/2)$$
1348- $$sq = \sin^2 (\alpha/2)$$
1348+ $$sq = \sin^2 (\alpha/2)$$
13491349
1350- and where x, y, and z have been normalized
1351- (that is,
1352- where the x, y, and z values given
1353- have been divided by
1354- the square root of the sum of their squares).
1350+ and where x, y, and z have been normalized
1351+ (that is,
1352+ where the x, y, and z values given
1353+ have been divided by
1354+ the square root of the sum of their squares).
13551355
13561356 <div class=note>
13571357 Note that this means that a rotation around the X axis simplifies to:
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