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index.bs

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@@ -69,19 +69,19 @@ urlPrefix: https://wicg.github.io/scroll-animations/#; type: dfn
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Introduction {#intro}
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=====================
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This document introduces a new primitive for creating scroll-linked and other high performance
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procedural animations on the web. For details on the rational and motivation see [[explainer]].
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procedural animations on the web. For details on the rationale and motivation see [[explainer]].
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The <a>Animation Worklet</a> provides a method to create scripted animations that can mutate a set
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of user visible animatable attributes. The API is designed to make it possible such animations to
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run in performance critical parts of rendering pipeline. Although the specification does not
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of user visible animatable attributes. The API is designed to make it possible for such animations to
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run in performance-critical parts of the rendering pipeline. Although the specification does not
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require certain performance guarantees (e.g., running in sync with every frame produced or in
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isolation from main thread) but the API is designed to facilitate and encourage this.
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<strong>Relationship to Web Animation API</strong>: Animations running on <a>Animation
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Worklet</a> do not necessarily run on main thread and thus are not synchronized with <a>default
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Worklet</a> do not necessarily run on the main thread and thus are not synchronized with <a>default
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document timeline</a>. At the moment we do not expose any API to start, stop, compose or otherwise
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control these animations from outside the worklet however our plan is to leverage existing web
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control these animations from outside the worklet, however our plan is to leverage existing web
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animation APIs such as Element::getAnimations().
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Note: <strong>Access to input</strong>: We are interested on exposing additional user input (e.g.,
@@ -151,7 +151,7 @@ an <a>animator instance</a>. It consists of:
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- An <dfn>animate function</dfn>.
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- An <dfn>animator slot list</dfn> containing a dictionary providing each <dfn>slot name</dfn>,
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its <dfn>input property list</dfn>, and its <dfn>output propert list</dfn>.
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its <dfn>input property list</dfn>, and its <dfn>output property list</dfn>.
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- An <dfn>animator timeline options list</dfn>.
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- A <dfn>proxied element</dfn>.
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- A read only map of proxied input properties their values.
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- A read only map of proxied input properties to their values.
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- A map of proxies output properties to their values.
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- A map of proxied output properties to their values.
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Registering an Animator Definition {#registering-animator-definition}
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============================================================
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When an element is removed, all proxies of that element are considered to be disconnected.
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A disconnected proxy continues to have the last value from the <a>computed value</a>
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of the <a>proxied element</a> properties, but setting values on its ouputStyleMap will have no
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of the <a>proxied element</a> properties, but setting values on its outputStyleMap will have no
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effect.
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Requesting Animation Frames {#requesting-animation-frames}
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====================
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Each <a>animator instance</a> has an associated <dfn>animation requested flag</dfn>. It must be
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either <dfn>frame-requested</dfn>, <dfn>frame-current</dfn>. It is initially set to
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either <dfn>frame-requested</dfn> or <dfn>frame-current</dfn>. It is initially set to
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<a>frame-current</a>. Various events can cause the <a>animation requested flag</a> to be set to
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<a>frame-requested</a>.
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