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[css-transforms-2] Update bugzilla links to point to github issues.
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css-transforms-2/Overview.bs

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@@ -532,7 +532,7 @@ Issue: what is the impact of backface-visibility on non-transformed or 2D-transf
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Processing of Perspective-Transformed Boxes {#processing-of-perspective-transformed-boxes}
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Issue: This is a first pass at an attempt to precisely specify how exactly to transform elements using the provided matrices. It might not be ideal, and implementer feedback is encouraged. See <a href="https://www.w3.org/Bugs/Public/show_bug.cgi?id=15605">bug 15605</a>.
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Issue: This is a first pass at an attempt to precisely specify how exactly to transform elements using the provided matrices. It might not be ideal, and implementer feedback is encouraged. See <a href="https://github.com/w3c/csswg-drafts/issues/912">#912</a>.
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The <a>accumulated 3D transformation matrix</a> is affected both by the ''perspective'' property, and by any perspective() transform function present in the value of the ''transform'' property.
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1. Compute the element's <a>accumulated 3D transformation matrix</a>.
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2. If the component of the matrix in row 3, column 3 is negative, then the element should be hidden. Otherwise it is visible.
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Issue: Backface-visibility cannot be tested by only looking at m33. See <a href="https://www.w3.org/Bugs/Public/show_bug.cgi?id=23014">Bug 23014</a>.
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Issue: Backface-visibility cannot be tested by only looking at m33. See <a href="https://github.com/w3c/csswg-drafts/issues/917">#917</a>.
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Note: The reasoning for this definition is as follows. Assume elements are rectangles in the <var>x</var>&ndash;<var>y</var> plane with infinitesimal thickness. The front of the untransformed element has coordinates like (<var>x</var>, <var>y</var>, <var>&epsilon;</var>), and the back is (<var>x</var>, <var>y</var>, &minus;<var>&epsilon;</var>), for some very small <var>&epsilon;</var>. We want to know if after the transformation, the front of the element is closer to the viewer than the back (higher <var>z</var>-value) or further away. The <var>z</var>-coordinate of the front will be m<sub>13</sub><var>x</var> + m<sub>23</sub><var>y</var> + m<sub>33</sub><var>&epsilon;</var> + m<sub>43</sub>, before accounting for perspective, and the back will be m<sub>13</sub><var>x</var> + m<sub>23</sub><var>y</var> &minus; m<sub>33</sub><var>&epsilon;</var> + m<sub>43</sub>. The first quantity is greater than the second if and only if m<sub>33</sub> > 0. (If it equals zero, the front and back are equally close to the viewer. This probably means something like a 90-degree rotation, which makes the element invisible anyway, so we don't really care whether it vanishes.)
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