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[css-transitions-2] Fix broken links
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css-transitions-2/Overview.bs

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@@ -34,6 +34,25 @@ Ignored Terms: translate, rotate, scale
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spec:css-transitions-1; type:value; text:all
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spec:css-transitions-1; type:dfn; text:cancel
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spec:html; type:dfn; text:being rendered
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spec:web-animations-1; type:dfn;
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text:active duration
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text:active time
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text:animation class
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text:animation effect
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text:associated effect
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text:associated effect end
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text:cancel an animation
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text:current time; for:animation
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text:current iteration
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text:fill mode
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text:idle
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text:idle play state
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text:iteration duration
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text:iteration start
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text:pending pause task
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text:pending play task
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text:start delay
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text:unresolved
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</pre>
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<h2 id="delta">Delta specification</h2>
@@ -126,7 +145,7 @@ transition's <dfn>transition generation</dfn>.
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## Animation composite order ## {#animation-composite-order}
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<a spec='web-animations'>Animations</a> generated from the markup defined in
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<a spec='web-animations-1'>Animations</a> generated from the markup defined in
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this specification have an <a>animation class</a> of &lsquo;CSS
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Transition&rsquo;.
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@@ -212,25 +231,26 @@ and is updated on each sample according to the first matching condition from
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below:
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<dl class=switch>
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<dt>If the transition has no <a>target effect</a>,
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<dt>If the transition has no [=associated effect=],
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<dd>
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The transition phase is set according to the first matching condition
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from below:
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<dl class=switch>
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<dt>If the transition has an <a>unresolved</a> <a>current time</a>,
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<dt>If the transition has an <a>unresolved</a> [=animation/current time=],
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<dd>The transition phase is &lsquo;idle&rsquo;.
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<dt>If the transition has a <a>current time</a> &lt; 0,
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<dt>If the transition has a [=animation/current time=] &lt; 0,
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<dd>The transition phase is &lsquo;before&rsquo;.
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<dt>Otherwise,
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<dd>The transition phase is &lsquo;after&rsquo;.
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</dl>
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<dt>If the transition is <a lt="pending play state">pending</a> and its
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phase was previously &lsquo;idle&rsquo; or &lsquo;pending&rsquo;,
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<dt>If the transition has a [=pending play task=]
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or a [=pending pause task=]
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and its phase was previously &lsquo;idle&rsquo; or &lsquo;pending&rsquo;,
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<dd>The transition phase is &lsquo;pending&rsquo;.
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<dt>Otherwise,
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<dd>The transition phase is the
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[[web-animations#animation-effect-phases-and-states|phase]] of its
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<a>target effect</a>.
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[[web-animations-1#animation-effect-phases-and-states|phase]] of its
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[=associated effect=].
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</dl>
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For calculating the {{TransitionEvent/elapsedTime}} of each event, the following
@@ -239,13 +259,13 @@ definitions are used:
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* <dfn>interval start</dfn> =
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<code>max(min(-<a>start delay</a>, <a>active duration</a>), 0)</code>
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* <dfn>interval end</dfn> =
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<code>max(min(<a>target effect end</a> - <a>start delay</a>,
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<code>max(min([=associated effect end=] - <a>start delay</a>,
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<a>active duration</a>), 0)</code>
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In the above formulae, references to the <a>start delay</a>, <a>active
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duration</a>, <a>current iteration</a>, <a>iteration start</a>, and
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<a>iteration duration</a> of a transition should be understood to refer
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to the corresponding properties of the transition's <a>target effect</a>.
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[=iteration duration=] of a transition should be understood to refer
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to the corresponding properties of the transition's [=associated effect=].
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Each time an animation is <a lt="sampling">sampled</a>, the events to
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dispatch are determined by comparing the <a>transition phase</a> before and

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