+ "content": "<thinking>\nThe user wants to create a 2048 game charm. The 2048 game is a popular sliding tile puzzle game where players combine tiles with the same numbers to create a tile with the number 2048.\n\nKey components needed:\n1. Game board (typically a 4x4 grid)\n2. Tiles with numbers (powers of 2)\n3. Score tracking\n4. Game state (in progress, won, lost)\n5. Movement mechanics (up, down, left, right)\n6. Tile merging logic\n\nThe existing schema is empty, so I'll need to design a complete schema for this game.\n\nFor the minimal viable product, I'll focus on:\n- Representing the game board\n- Tracking the current score\n- Tracking game state\n- Storing the highest tile value\n\nFor a simple implementation, I'll create a schema that represents:\n1. The game board as a 2D array (4x4)\n2. Current score\n3. Game status (in progress, won, lost)\n4. Best score (for persistence)\n</thinking>\n\n<title>\n2048 Game Board\n</title>\n\n<description>\nA game charm to play the classic 2048 sliding tile puzzle.\n</description>\n\n<spec>\nThe 2048 game will feature a 4x4 grid where tiles with powers of 2 can be moved and merged. Players can slide tiles in four directions (up, down, left, right), with identical tiles merging into a tile of double value when they collide. The game tracks the current score, game state, and highest achieved score. The game ends when either a 2048 tile is created (win) or no more moves are possible (lose).\n</spec>\n\n<plan>\n1. Implement the game board representation and basic tile movement mechanics\n2. Add tile merging logic and score calculation\n3. Implement game state management (win/lose detection) and persistence\n</plan>\n\n<result_schema>\n{\n \"type\": \"object\",\n \"title\": \"2048 Game State\",\n \"description\": \"Represents the current state of a 2048 game\",\n \"properties\": {\n \"board\": {\n \"type\": \"array\",\n \"title\": \"Game Board\",\n \"description\": \"4x4 grid representing the game board\",\n \"default\": [\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0]\n ],\n \"items\": {\n \"type\": \"array\",\n \"items\": {\n \"type\": \"integer\",\n \"minimum\": 0\n }\n }\n },\n \"score\": {\n \"type\": \"integer\",\n \"title\": \"Current Score\",\n \"description\": \"Player's current score in this game\",\n \"default\": 0,\n \"minimum\": 0\n },\n \"bestScore\": {\n \"type\": \"integer\",\n \"title\": \"Best Score\",\n \"description\": \"Highest score achieved across games\",\n \"default\": 0,\n \"minimum\": 0\n },\n \"gameStatus\": {\n \"type\": \"string\",\n \"title\": \"Game Status\",\n \"description\": \"Current status of the game\",\n \"enum\": [\"in_progress\", \"won\", \"lost\"],\n \"default\": \"in_progress\"\n },\n \"highestTile\": {\n \"type\": \"integer\",\n \"title\": \"Highest Tile\",\n \"description\": \"Value of the highest tile on the board\",\n \"default\": 2,\n \"minimum\": 2\n }\n },\n \"required\": [\"board\", \"score\", \"gameStatus\"]\n}\n</result_schema>"
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