+ "content": "<thinking>\nThe user wants to create a 2048 game charm. The 2048 game is a sliding tile puzzle where players combine tiles with the same numbers to create a tile with the number 2048. \n\nKey components needed:\n1. A grid (typically 4x4) to hold the number tiles\n2. Logic for sliding tiles in four directions (up, down, left, right)\n3. Merging logic when two tiles with the same number collide\n4. Score tracking\n5. Game state management (in progress, won, lost)\n6. Optional: High score tracking and restart functionality\n\nThe existing schema is empty, so I'll need to design a complete schema that captures:\n- The game board (grid of numbers)\n- Current score\n- Game state\n- High score (as mentioned in optional features)\n\nFor the implementation plan, I'll focus on the core game mechanics first, then the UI, and finally the additional features.\n</thinking>\n\n<title>\n2048 Sliding Puzzle Game\n</title>\n\n<description>\nA game charm to play the classic 2048 sliding tile puzzle with score tracking.\n</description>\n\n<spec>\nThe 2048 game will feature a 4x4 grid where numbered tiles can be slid in four directions (up, down, left, right). When two tiles with the same number collide, they merge into a single tile with their sum. The game tracks the current score, game state (playing, won, lost), and highest tile achieved. A high score feature will persist the best score across game sessions.\n</spec>\n\n<plan>\n1. Implement the core game board with grid representation and tile movement/merging logic\n2. Create the UI with responsive grid layout and keyboard/swipe controls\n3. Add game state management, scoring system, and restart functionality\n</plan>\n\n<result_schema>\n{\n \"type\": \"object\",\n \"title\": \"2048 Game State\",\n \"description\": \"Represents the current state of a 2048 game\",\n \"properties\": {\n \"board\": {\n \"type\": \"array\",\n \"title\": \"Game Board\",\n \"description\": \"4x4 grid of number tiles (0 represents empty)\",\n \"default\": [\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0]\n ],\n \"items\": {\n \"type\": \"array\",\n \"items\": {\n \"type\": \"integer\",\n \"minimum\": 0\n }\n }\n },\n \"score\": {\n \"type\": \"integer\",\n \"title\": \"Current Score\",\n \"description\": \"Player's current score in this game\",\n \"default\": 0,\n \"minimum\": 0\n },\n \"highScore\": {\n \"type\": \"integer\",\n \"title\": \"High Score\",\n \"description\": \"Highest score achieved across games\",\n \"default\": 0,\n \"minimum\": 0\n },\n \"gameState\": {\n \"type\": \"string\",\n \"title\": \"Game State\",\n \"description\": \"Current state of the game\",\n \"enum\": [\"playing\", \"won\", \"lost\"],\n \"default\": \"playing\"\n },\n \"highestTile\": {\n \"type\": \"integer\",\n \"title\": \"Highest Tile\",\n \"description\": \"Value of the highest tile on the board\",\n \"default\": 2,\n \"minimum\": 2\n }\n },\n \"required\": [\"board\", \"score\", \"gameState\"]\n}\n</result_schema>"
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