+ "content": "<thinking>\nThe user wants to create a 2048 game charm. The 2048 game is a sliding tile puzzle where players combine tiles with the same numbers to create tiles with larger numbers, with the goal of reaching a tile with the value 2048.\n\nFor the core functionality, I need to design a schema that represents:\n1. The game board (a 4x4 grid typically)\n2. The current score\n3. Game state (in progress, won, lost)\n4. Current highest tile value\n\nThe existing schema is empty, so I have freedom to design it appropriately.\n\nFor the MVP, I'll focus on:\n- Game board representation\n- Current score\n- Game state\n- Highest tile\n\nI'll leave out the additional features like undo moves, high score tracking, and custom themes for future iterations.\n</thinking>\n\n<title>\n2048 Game Board\n</title>\n\n<description>\nA game charm to play the classic 2048 sliding tile puzzle.\n</description>\n\n<spec>\nThe 2048 game will feature a 4x4 grid where numbered tiles can be slid in four directions (up, down, left, right). When two tiles with the same number collide, they merge into one tile with the sum of their values. After each move, a new tile with value 2 or 4 appears in a random empty cell. The game ends when the board is full and no more moves are possible, or when a tile with value 2048 is created.\n</spec>\n\n<plan>\n1. Initialize the game board with two random tiles (value 2 or 4) in random positions\n2. Implement the core sliding and merging mechanics for all four directions\n3. Add game state tracking for score, win/lose conditions, and highest tile achieved\n</plan>\n\n<result_schema>\n{\n \"type\": \"object\",\n \"title\": \"2048 Game\",\n \"description\": \"Data model for a 2048 game\",\n \"properties\": {\n \"board\": {\n \"type\": \"array\",\n \"title\": \"Game Board\",\n \"description\": \"4x4 grid representing the game board\",\n \"default\": [\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0]\n ],\n \"items\": {\n \"type\": \"array\",\n \"items\": {\n \"type\": \"integer\",\n \"minimum\": 0\n }\n }\n },\n \"score\": {\n \"type\": \"integer\",\n \"title\": \"Current Score\",\n \"description\": \"Player's current score in the game\",\n \"default\": 0,\n \"minimum\": 0\n },\n \"highestTile\": {\n \"type\": \"integer\",\n \"title\": \"Highest Tile\",\n \"description\": \"Value of the highest tile on the board\",\n \"default\": 0,\n \"minimum\": 0\n },\n \"gameState\": {\n \"type\": \"string\",\n \"title\": \"Game State\",\n \"description\": \"Current state of the game\",\n \"enum\": [\"in_progress\", \"won\", \"lost\"],\n \"default\": \"in_progress\"\n },\n \"moves\": {\n \"type\": \"integer\",\n \"title\": \"Moves Count\",\n \"description\": \"Number of moves made in the current game\",\n \"default\": 0,\n \"minimum\": 0\n }\n },\n \"required\": [\"board\", \"score\", \"gameState\"]\n}\n</result_schema>"
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